Large Town: Zufiswuy Qugíhg Se

Zufiswuy Qugíhg Se

Zufiswuy Qugíhg Se
Example Tauric architecture.
StateTetbur Commune
ProvenceKveviēid Region
RegionLÿhy Rÿng Forest
Founded1362
Community LeaderElder Belostomatids Beddoe Goiē̼o
Area6 km2 (2 mi2)
Average Yearly Temp31°C (87°F)
Average Elevation1878 m (6161 ft)
Average Yearly Precipitation145 cm/y (57 in/y)
Population1526
Population Density254 people per km2 (763 people per mi2)
Town AuraEnchantment
Naming
Native nameZufiswuy Qugíhg Se
Pronunciation/ˈzufis/ /wuj ˈqugɪ̞g/
Direct Translation[slave] [psychologist]
Translation[Not Yet Translated]

Zufiswuy Qugíhg Se (/ˈzufis/ /wuj ˈqugɪ̞g/ [slave] [psychologist]) is a subtropical Large Town located in the Kveviēid Region of the Tetbur Commune.

The name Zufiswuy Qugíhg Se is derived from the Tauric language, as Zufiswuy Qugíhg Se was founded by Belostomatids Beddoe, who was culturaly Tauric.

Climate

Zufiswuy Qugíhg Se has a yearly average temperature of 31°C (87°F), with its average temperature during the summer being a blistering 35°C (95°F) and its average temperature during the winter being a warm 28°C (82°F). Zufiswuy Qugíhg Se receives an average of 145 cm/y (57 in/y) of precipitation, most of which comes in the form of rain during the spring. Zufiswuy Qugíhg Se covers an area of nearly 6 km2 (2 mi2), and an average elevation of 1878 m (6161 ft) above sea level.

Overview

Zufiswuy Qugíhg Se was founded durring the late 15th century in summer of the year 1362, by Belostomatids Beddoe. The establishment of Zufiswuy Qugíhg Se suffered from many setbacks, delays, and obsticles, most notably a group of Zufiswuy Qugíhg Se which required millitary assistance exterminate before the community could finish being built.

Zufiswuy Qugíhg Se was built using the conventions of Tauric durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Zufiswuy Qugíhg Se is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Zufiswuy Qugíhg Se is buildings are arranged arround a network of broad cobblestone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town emploies a series of defencive earthworks and fences to provide minimal protection against wild beasts and smaller groups of intelegent foes. The town's somewhat suffishent are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.

The town shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.

Civic Infrastructure

Zufiswuy Qugíhg Se has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zufiswuy Qugíhg Se. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zufiswuy Qugíhg Se's parks.

Zufiswuy Qugíhg Se has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zufiswuy Qugíhg Se.

Zufiswuy Qugíhg Se has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Zufiswuy Qugíhg Se has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zufiswuy Qugíhg Se has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zufiswuy Qugíhg Se has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zufiswuy Qugíhg Se's public wards, blessings, and other arcane systems.

Zufiswuy Qugíhg Se has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zufiswuy Qugíhg Se's natural decorations nor waterways.

Zufiswuy Qugíhg Se has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Zufiswuy Qugíhg Se has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Zufiswuy Qugíhg Se's chapel was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

Due to the actions of local Kami, winter is long in Zufiswuy Qugíhg Se.

The Venomroach near Zufiswuy Qugíhg Se are known to be almost tame, such that they can be put to domestic use.

Zufiswuy Qugíhg Se's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves reenactments to channel Abjuration energies of tier 3 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 6180 m2
    • Cattle and Similar Creatures: 381
    • Poultry: 4578
    • Swine: 305
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 152

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 2
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 10
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 6
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 15
  • Monks, Monastic: 5
  • Monks, Civic: 5
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

489 of Zufiswuy Qugíhg Se's population work within a Foundational Occupation.

915 of Zufiswuy Qugíhg Se's population do not work in a formal occupation, but do contribute to the local economy. 122 (8%) are noncontributers.

Points of Interest

Zufiswuy Qugíhg Se produces something unique, a good or service that cannot be had anywhere else in the kingdom. This may be due to some unique resource found only there, or some carefully-guarded craft, or it may be a special service that can only be provided by the locals, who are somehow unique in their forms or abilities.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami solved a major long term problem plaguing the town. One of Zufiswuy Qugíhg Se's local festivals commemorates this miracle.

History